Original Post
All right, I'm working on a 2D platformer starring a slime puppy attempting to escape a laboratory (Original, right?). However, I'm kinda new to "dynamic" graphics (Not bound by sprite frames). I have NO idea where to start in making a slime! I tried collecting a bunch of 2D dots in a zone, but that looked funky. I tried sprites, but that looked even funkier.
Now the details: It would be preferred that the slime NOT seperate, so I've been thinking like an ellipse pattern of vertices (in 2D space) that conform to obstacles in its path (i.e. walls) while retaining its "volume." To retain volume, the vertices would need to stay a fixed distance from each other (Again, because it's 2D space I don't have to worry about any Z-axis deform). But even after all of this planning, testing, and trial-and-erroring, I still haven't a clue where to start or how. Any help is appreciated.
Now the details: It would be preferred that the slime NOT seperate, so I've been thinking like an ellipse pattern of vertices (in 2D space) that conform to obstacles in its path (i.e. walls) while retaining its "volume." To retain volume, the vertices would need to stay a fixed distance from each other (Again, because it's 2D space I don't have to worry about any Z-axis deform). But even after all of this planning, testing, and trial-and-erroring, I still haven't a clue where to start or how. Any help is appreciated.