I couldn't find a 'Introduce Yourself' section so I'm just going to do it here, I hope no one minds.
This forum is awesome and I will probably be spending a lot of time over the foreseeable future browsing it's pages and asking questions.
Myself, and some friends from work are developing a MMO with Unity 3D. We are planning some pretty cool features to add to the game and we're experimenting with some amazing concepts that if we can actually pull of will make it a really enjoyable game to play.
We have a pretty cool team of people (me, another programmer, 3d modeller and an artist) but I will probably be asking many questions as I go along. I will try and answer as many of other peoples questions as I can as well (I should be able to help with most web design and hardware issues). To make sure I contribute as well as benefit.
When we get something worth showing off I post it to see what you think.
I look forward to my time on the forum.
Thanks,
Tayler
Introducing Myself...Hi!
Hello Tayler, best wishes for your project, you're going to need it!
Previously "Krohm"
Sounds very ambitious--good luck!
Life in the Dorms -- comedic point-and-click adventure game out now for Xbox Live Indie Games!
My portfolio: http://paulfranzen.wordpress.com/
Hello Tayler, best wishes for your project, you're going to need it!
I have no doubt! Thank you!
Sounds very ambitious--good luck!
Absolutely, but that's what makes it fun.
[quote name='www.gamegugu.com' timestamp='1332436830' post='4924382']
before you go ahead, put more on scheme
Put more on scheme?
[/quote]
I'm sorry for my bad English, I mean spend more time on thinking and game design. By the way, if you fail to make the game you can consider our game engine
Myself, and some friends from work are developing a MMO with Unity 3D. We are planning some pretty cool features to add to the game and we're experimenting with some amazing concepts that if we can actually pull of will make it a really enjoyable game to play.
I can understand that jumping straight into an MMO is a fun idea, but if you haven't already, I strongly encourage you to focus on simply building a small portion of the world you can walk around in with really fluid controls and solid combat. This alone can take months to get on the right track, let alone polish. At that point is when it makes the most sense to start thinking about netcode and how you'll approach the "massive" aspect of the MMO genre.
I know there's lot of stuff in Unity you can leverage to get up and running fast, but an MMO is an extremely ambitious first project. Even if you dropped multiplayer, an action-RPG game with nice combat and gameplay is still a very ambitious project for inexperienced developers, just not quite as extremely so.
Do you have any progress you can have people beta test via the web plugin?
Also feel free to float some of your concepts in the game design section to see how they sit with people. You might get some interesting insights.
Sorry for the presumption - I don't know for sure if you're inexperienced or not. I guess by habit I read these kinds of threads in that context.
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