Original Post
Hi there,
Ive been struggling with skeletal animation and skinning now, using this tutorial as reference:
http://content.gpwiki.org/index.php/OpenGL:Tutorials:Basic_Bones_System
I could get a lot of it to work, but now i started searching about how to skin... I is it possible to define an armature in blender, and also weight the vertex there and somehow use it in my opengl/c++ app? i can now build a skeleton, but i have no clue on how to load a model(obj?) and paint the vertex.
Thanks in advance.
Ive been struggling with skeletal animation and skinning now, using this tutorial as reference:
http://content.gpwiki.org/index.php/OpenGL:Tutorials:Basic_Bones_System
I could get a lot of it to work, but now i started searching about how to skin... I is it possible to define an armature in blender, and also weight the vertex there and somehow use it in my opengl/c++ app? i can now build a skeleton, but i have no clue on how to load a model(obj?) and paint the vertex.
Thanks in advance.