Original Post
Hi to all! First of all, I would like to introduce myself. I'm Marc, a game developer since 2009. I have made my own 2d game engine(not like game maker that has its own scripting and editor) using C++ and directx 9/openAL.
Now, what my plan is to make my own Compiler that compiles my own scripting language that accesses my game engine. Those scripts are written in my own IDE which can directly run the compiler and launch the game.
My current purpose here is to help my friends(game designers) to make games they design without learning C++. BUT there are game engine there that is far better than mine(i.e. mine is only for 2d). So what features can I add or should I say, what can be the selling point of this package I'm planning on. Since developing these stuffs will eat lots of my time and effort and I don't want to reach the end and tell myself, "wow! I wasted all that time and effort for this crap! and there's no way this can compete with others".
What do you think guys?
Now, what my plan is to make my own Compiler that compiles my own scripting language that accesses my game engine. Those scripts are written in my own IDE which can directly run the compiler and launch the game.
My current purpose here is to help my friends(game designers) to make games they design without learning C++. BUT there are game engine there that is far better than mine(i.e. mine is only for 2d). So what features can I add or should I say, what can be the selling point of this package I'm planning on. Since developing these stuffs will eat lots of my time and effort and I don't want to reach the end and tell myself, "wow! I wasted all that time and effort for this crap! and there's no way this can compete with others".
What do you think guys?