Original Post
For the moment, i am studying Photon, with its Operation and Events.
I was looking at their sample for Login, InterestAera subscibing, etc...
But i would like to find some design-pattern or algorithms for solving "action flow" in a kind of MMO, in which every action is long to proceed - 1s for the quickest one. Common actions will take place in around 3s to ... no limit.
So it's far from FPS requirements.
But how to organize threads, lists of actions, cancelling actions, and resolving perhaps actions zone by zone, etc...
I do not speak here about communication with the client - this is cover by photo API - but how to organize data flow action for a good response with thousands players ?
I was looking at their sample for Login, InterestAera subscibing, etc...
But i would like to find some design-pattern or algorithms for solving "action flow" in a kind of MMO, in which every action is long to proceed - 1s for the quickest one. Common actions will take place in around 3s to ... no limit.
So it's far from FPS requirements.
But how to organize threads, lists of actions, cancelling actions, and resolving perhaps actions zone by zone, etc...
I do not speak here about communication with the client - this is cover by photo API - but how to organize data flow action for a good response with thousands players ?