Original Post
Hello, for our next game I want to make an indie-style MMO, and I've spent some time scouring the interwebs for information about programming a modern MMO but have been having trouble finding any large stores of information that's been created in the last ten years. Can anyone recommend good books/articles/blogs on the topic?
The kind of questions I want to answer:
- What technology options are out there for creating a server/client architecture? Scaling/virtualized servers, cloud computing, etc.
- What programming techniques are used to create networking architectures of potentially thousands of players? What algorithms and libraries are used for this kind of thing?
- What middleware is out there for MMO development?
Thanks in advance, and I'll continue searching and post anything interesting I find here.
The kind of questions I want to answer:
- What technology options are out there for creating a server/client architecture? Scaling/virtualized servers, cloud computing, etc.
- What programming techniques are used to create networking architectures of potentially thousands of players? What algorithms and libraries are used for this kind of thing?
- What middleware is out there for MMO development?
Thanks in advance, and I'll continue searching and post anything interesting I find here.