Original Post
I am trying to texture a Mini Maze in OpenGL using a bunch of hard coded wire cubes, but I don't Understand how to get it to display on the faces of the cube and not display in between each connected cube so it looks like a long hallway.
//Map for Maze
//....................Finish..............
//......................{F}.................
//......................[6]..................
//......................[5]..................
//..
//Map for Maze
//....................Finish..............
//......................{F}.................
//......................[6]..................
//......................[5]..................
//..
[8][9][0][1][4][1][0][9][8]
//......[7]............................[7]...
//......[6]............................[6]...
//......[5]............
............[5]...
//..
[4][3][2][1][3][1][2][3][4]
//......................[2]................
//......................[1].................
//......................{S}................
//....................Start..............