Original Post
Hi guys, I am not the best at math, but I am learning! Anyways, I have been looking at different methods of interpolation for a bone animation system I want to start work on, and it seems like the most promising are Cubic Spline interpolation and Quadratic Spline interpolation. I am unfamiliar with interpolation, but have come to a couple conclusions.
Cubic interpolation is the easier of the two(least computationally expensive), but requires 4 data points to interpolate a point given t time.
Quadratic interpolation doesn't have this issue, but requires finding all of the equations and unknowns for the data set(more computationally expensive).
I still have a long ways to go to understand these 2 methods completely(obviously!), but I would kind of like some guidance on which method is best for 3d animation with a little explanation.
Thanks!
Edit: Also, given that this will be used to interpolate two points(the bone head and bone tail) at once, would it be easy enough to keep a static distance between the two points(bone length)?
Cubic interpolation is the easier of the two(least computationally expensive), but requires 4 data points to interpolate a point given t time.
Quadratic interpolation doesn't have this issue, but requires finding all of the equations and unknowns for the data set(more computationally expensive).
I still have a long ways to go to understand these 2 methods completely(obviously!), but I would kind of like some guidance on which method is best for 3d animation with a little explanation.
Thanks!
Edit: Also, given that this will be used to interpolate two points(the bone head and bone tail) at once, would it be easy enough to keep a static distance between the two points(bone length)?