Original Post
I would like to create a 2D tile based point-and-click type multiplayer online rpg . For the most part I feel pretty comfortable with it, I have quite a bit of experience with making 2D games.
Now to be clear I'm only expecting to build thebare bones of a MORPG, and I don't have any grand expectations for it to be a serious game. It's really more of a learning experience for me as it's something I've always wanted to create.
I am completely new to the concept of programming databases and servers and all that jazz. Are there any really good tutorials for beginners all the information needed to set up the bare bones of a multiplayer online game?
My game will be made in C# and XNA so if the tutorials were made specifically for that, it would be even greater.
Also what kind of hardware is necessary? How good of a computer would I need to run the server? And how many players could an average computer handle logged in at once? Not that I expect there to be a great many people playing this game, but these things are nice to know.
Are there any things someone needs to be aware of when taking on a project like this? I'm sure there's much I've overlooked.
Also do you think XNA is a viable resource for building an MORPG? Are there examples of other people taking on projects like this? If there was a community of XNA developers with similar interests I'd like to get involved with that.
Now to be clear I'm only expecting to build thebare bones of a MORPG, and I don't have any grand expectations for it to be a serious game. It's really more of a learning experience for me as it's something I've always wanted to create.
I am completely new to the concept of programming databases and servers and all that jazz. Are there any really good tutorials for beginners all the information needed to set up the bare bones of a multiplayer online game?
My game will be made in C# and XNA so if the tutorials were made specifically for that, it would be even greater.
Also what kind of hardware is necessary? How good of a computer would I need to run the server? And how many players could an average computer handle logged in at once? Not that I expect there to be a great many people playing this game, but these things are nice to know.
Are there any things someone needs to be aware of when taking on a project like this? I'm sure there's much I've overlooked.
Also do you think XNA is a viable resource for building an MORPG? Are there examples of other people taking on projects like this? If there was a community of XNA developers with similar interests I'd like to get involved with that.