Original Post
I''m using a Staggered tile map as decribed in TAN''s book.
now, i (finally ) implemented a recursive path
finding and it works fine.
thats the problem, "fine" isnt enough. the movement
or the tile selection doesnt seem real.
as far as i recall, if it was a normal 2d tile map,
you could have set the recursion to choose which
"branch" of the search tree to expand so itll take
less time to find the way, and the way will be better.
i know you can do the same here, but the thing is,
that whats right in normal map (select the branch with
lowest deltax and deltay) ISNT right on ISO Staggered maps.
anyone with an advice?
thanks,
Gil