Original Post
I'm runnning into a goofy texturing issue while trying to implemented this OpenGL tutorial (NeHe Lesson 10), and I've narrowed it down to how I'm loading textures using SOIL. Unfortunately this appeared to be working in previous lessons so I'm kinda lost on what to do.
Any ideas?
http://imgur.com/24gGJ
Should be tiled, not stretched and facing one direction.
Any ideas?
http://imgur.com/24gGJ
Should be tiled, not stretched and facing one direction.
texture[0] = SOIL_load_OGL_texture( "Assets/2D/Mud.bmp",
SOIL_LOAD_AUTO,
SOIL_CREATE_NEW_ID,
SOIL_FLAG_INVERT_Y );
texture[1] = SOIL_load_OGL_texture( "Assets/2D/Mud.bmp",
SOIL_LOAD_AUTO,
SOIL_CREATE_NEW_ID,
SOIL_FLAG_INVERT_Y );
texture[2] = SOIL_load_OGL_texture( "Assets/2D/Mud.bmp",
SOIL_LOAD_AUTO,
SOIL_CREATE_NEW_ID,
SOIL_FLAG_INVERT_Y | SOIL_FLAG_MIPMAPS );
glBindTexture(GL_TEXTURE_2D, texture[0]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, texture[1]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, texture[2]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);