Original Post
Hello all. I just found a strange problem in Direct Input that I was hoping someone could shed some light on. I was programming the controls for a simple shooter in C++, DirectX 9, and Visual C++ 2010 Express when I ran into a problem: Direct Input would not register my Up-Left and Down-Right arrow inputs. At first I had no idea why, but with some testing I found that, for whatever reason, when the Spacebar was being pressed (spacebar being my game's shoot command), Direct Input would not register those two directions hybrid, and only those two hybrid directions.
I changed my code a bit, to that instead of having to turn with the arrows and shoot with spacebar, you simply turn and shoot with the arrows. This was a fine solution, but unfortunately my game requires a certain amount of accuracy which is ruined by the new control scheme.
Can anyone shed light on why I Direct X can't sense DIK_UP, DIK_LEFT, and DIK_SPACE, or DIK_DOWN, DIK_RIGHT, and DIK_SPACE at the same time, or is it something I've failed to do? I notice that a lot of programmers usually use some sort of DEFINE statement on their keys before working with DirectInput, which I did not do, and I haven't tested defining the keys to see that solves the problem, as I don't know how.
Any help would be greatly appreciated.
Thanks.
I changed my code a bit, to that instead of having to turn with the arrows and shoot with spacebar, you simply turn and shoot with the arrows. This was a fine solution, but unfortunately my game requires a certain amount of accuracy which is ruined by the new control scheme.
Can anyone shed light on why I Direct X can't sense DIK_UP, DIK_LEFT, and DIK_SPACE, or DIK_DOWN, DIK_RIGHT, and DIK_SPACE at the same time, or is it something I've failed to do? I notice that a lot of programmers usually use some sort of DEFINE statement on their keys before working with DirectInput, which I did not do, and I haven't tested defining the keys to see that solves the problem, as I don't know how.
Any help would be greatly appreciated.
Thanks.