Original Post
Ive been having a problem with a sort of white halo showing up around the blocks in my XNA game. When I debugged it in pix, I noticed that it seems to occur in the directional light shader and that it doesnt happen when I set pix to "Force REF". I've attached images of what it looks like in pix on both "Unchanged" and "Force REF" mode. What would cause this kind of thing?
Unchanged:
[attachment=8351:normal.png]
Force REF:
[attachment=8352:ref.png]
Unchanged:
[attachment=8351:normal.png]
Force REF:
[attachment=8352:ref.png]