Original Post
I'm spending way to much time goofing around. I read the panda3d manual and decided it's way to high level. I'm trying to setup and environment where I can work with 3d math AND still be able to build a game if I don't get bored or frustrated.
I started doing some opengl tutorials, and I'm enjoying this. One problem I find though, is if I get stuck or want some extra resources to understand something, I end up opening a whole new can of worms. I start off with GLFW and GLEW. The next resource uses GLU, so I have to start messing with another framework, further confusing the situation. Can someone point me to a framework that is pretty standard but that won't leave me lost when I need to add audio, or some other functionality, and is not going to be depreciated anytime soon?
I don't want to learn every tool before I even start writing any code. That doesn't make any sense, and doesn't seem productive. I want to stay as industry standard as possible. My intended platforms would be: Win, Linux, Mac and Android, although for learning Win is just fine.
Why does every tutorial on the exact same subject have to drag in a different framework? You should see how much crap I have installed on my computers, and I still haven't writen a line of code.
Is Qt a good place to be? GLFW, SFML?
I started doing some opengl tutorials, and I'm enjoying this. One problem I find though, is if I get stuck or want some extra resources to understand something, I end up opening a whole new can of worms. I start off with GLFW and GLEW. The next resource uses GLU, so I have to start messing with another framework, further confusing the situation. Can someone point me to a framework that is pretty standard but that won't leave me lost when I need to add audio, or some other functionality, and is not going to be depreciated anytime soon?
I don't want to learn every tool before I even start writing any code. That doesn't make any sense, and doesn't seem productive. I want to stay as industry standard as possible. My intended platforms would be: Win, Linux, Mac and Android, although for learning Win is just fine.
Why does every tutorial on the exact same subject have to drag in a different framework? You should see how much crap I have installed on my computers, and I still haven't writen a line of code.
Is Qt a good place to be? GLFW, SFML?