Original Post
To accomplish Radiosity, is it really required to rasterize the scene to a hemicube or hemisphere at all?
Is there a problem with running N^2-ish patch to patch bounces, where the receiving patch runs through all of the patches visible to it and adds their point contributions?
Is there a problem with running N^2-ish patch to patch bounces, where the receiving patch runs through all of the patches visible to it and adds their point contributions?