Original Post
Hi, just a couple of really quick questions -
Can you create a vertex buffer between calls to BeginScene and EndScene? (directx9)
And
Is creating and destroying Vertex Buffers every game loop likely to be too slow to maintain a good framerate, even in a fairly simple game?
Many thanks,
Simon.
Can you create a vertex buffer between calls to BeginScene and EndScene? (directx9)
And
Is creating and destroying Vertex Buffers every game loop likely to be too slow to maintain a good framerate, even in a fairly simple game?
Many thanks,
Simon.