AngelScript 2.23.1 is here
[color=#000000][font=Arial]
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
Thanks, Andreas!
've been waiting for this version to be relased, so we can bundle it with the upcoming release of Warsow
've been waiting for this version to be relased, so we can bundle it with the upcoming release of Warsow
[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]
[background=rgb(250, 251, 252)]Thanks, Andreas![/background]
[/font]
Compilation of debug angelscript library in msvc9 is broken
Release build compiles just fine.
The breakage is caused by the fact that language extensions are disabled for the Debug build in C/C++ :: Language tab.
1>------ Build started: Project: angelscript, Configuration: Debug Win32 ------
1>Compiling...
1>as_atomic.cpp
1>C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\specstrings.h(171) : error C2008: '$' : unexpected in macro definition
1>C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\specstrings.h(172) : error C2008: '$' : unexpected in macro definition
1>C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\specstrings.h(172) : warning C4005: '__' : macro redefinition
1> C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\specstrings.h(171) : see previous definition of '__'
1>C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\specstrings.h(173) : error C2008: '$' : unexpected in macro definition
1>C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\specstrings.h(173) : warning C4005: '__' : macro redefinition
1> C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\specstrings.h(172) : see previous definition of '__'
1>C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\specstrings.h(174) : error C2008: '$' : unexpected in macro definition
1>C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\specstrings.h(174) : warning C4005: '__' : macro redefinition
1> C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\specstrings.h(173) : see previous definition of '__'
1>C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\specstrings.h(175) : error C2008: '$' : unexpected in macro definition
1>C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\specstrings.h(175) : warning C4005: '__' : macro redefinition
... and so on
#define __$adt_prop(adt,prop)
#define __$adt_add_prop(adt,prop)
#define __$adt_remove_prop(adt,prop)
#define __$adt_transfer_prop(arg)
#define __$adt_type_props(typ)
#define __$volatile
#define __$nonvolatile
#define __$possibly_notnulltermiated
#endif // #if (_MSC_VER >= 1000) && !defined(__midl) && defined(_PREFAST_)
Release build compiles just fine.
The breakage is caused by the fact that language extensions are disabled for the Debug build in C/C++ :: Language tab.
Was this using the project from the sdk? If it was I'll have to fix it.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
thanks Andreas, best scripting language out their imo=-)
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.
Yes, it was.
Was this using the project from the sdk? If it was I'll have to fix it.
Interesting. I use MSVC9 myself and I always work with the debug version. I wonder how this got through. Thanks for reporting it. I'll look into it.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement