Original Post
I am making a 2-d scrolling platformer. Like classic Mario. With vsync off the graphics sort of skip some when scrolling left and right through the level. It is not game breaking by any means but it is still noticeable. When I have vsync on the problem goes away completely. With this much information could anyone give me some ideas as to why my game may be doing this? I am coding with C++ and Directx 11.