Original Post
So, i'm actually new to the forum so if i'm stepping out of line or if this is in the wrong forum section, feel free to rectify.
The question itself is pretty vague but it boils down to what the name of my 'role' would be given the skillset i have. I've also taken a look around the forums and i just get a vibe that seems to put designers in a dull light. If i'm wrong then let me know but i get the impression that the designers are seen as.. I really don't want to word this unjustly but, 'valued less' is the term i'm going to go with. From the topics and posts i've seen, designers seem to get cut out of a team first and they seem to be cookies in a very large cookie jar, very accessible and thus not very highly valued.
Why is that? I understand programmers put a hell of alot of time into getting good at what they do but ultimately, wouldn't you need a high-caliber designer to bring the asthetics of the game to the same level as the coding?
Anyways, on to the main subject. I'm a designer and i've been in the (call it) design world since i was 12 (i'm currently 18). In that time, i've started with Flash mostly messing around with assets that could be used in web design. I then moved onto Dreamweaver and started to get familiar with web-based code and then after being around the coding used for websites and flash i, somewhere along the way, decided to focus on the design aspect alone.
So i have years of experience that was all spent learning the core and polishing a skillset which isn't limited to anything in terms of design. It's pretty much raw knowledge, if you put something in front of me -i can do it. For me it's not really a question of can i do it, it's a question of what opportunities can i get to make something great. Recently (and yes, i know that makes me a noob and i'm completely respectful of anyone with more experience than me) i've headed towards the game design route. I, fortunately, managed to get into a team of guys who are currently making an FPS game and i'm doing any 2D designs the game requires. That includes everything related to design, art or graphics or anything synonymous with those words.
As lucky as i am to have found a small corner to do some designs for games, i'm slowly starting to realise that i'd be much better suited with a team that's more mature. Currently, the oldest in the team is 16 and out of the 5-8 (some are infrequently active), only a minority are actually mature or can articulate themselves to a point that makes them easy to communicate with. I'm sure you get the jist of what i'm saying there but the what it really boils down to is i'd like to try and find something else (whether it be a new team or otherwise) and knowing which role i suit would definitely help me alot.
Does 'Game Designer' mean a designer who does designs for games? Does it mean someone who actually designs a game (design the idea, the structure, etc etc). 2D Artist vs Graphic Designer vs Visual Designer. It seems there's alot of lingo for things that seem to be very closely related.
Some help, advise and direction would be greatly appreciated. If you really don't have all that time, i would atleast be very appreciative to someone answering the last, direct question.
Thanks in advance, i'm willing to give any extra information needed. (That includes examples of design work, etc.)
The question itself is pretty vague but it boils down to what the name of my 'role' would be given the skillset i have. I've also taken a look around the forums and i just get a vibe that seems to put designers in a dull light. If i'm wrong then let me know but i get the impression that the designers are seen as.. I really don't want to word this unjustly but, 'valued less' is the term i'm going to go with. From the topics and posts i've seen, designers seem to get cut out of a team first and they seem to be cookies in a very large cookie jar, very accessible and thus not very highly valued.
Why is that? I understand programmers put a hell of alot of time into getting good at what they do but ultimately, wouldn't you need a high-caliber designer to bring the asthetics of the game to the same level as the coding?
Anyways, on to the main subject. I'm a designer and i've been in the (call it) design world since i was 12 (i'm currently 18). In that time, i've started with Flash mostly messing around with assets that could be used in web design. I then moved onto Dreamweaver and started to get familiar with web-based code and then after being around the coding used for websites and flash i, somewhere along the way, decided to focus on the design aspect alone.
So i have years of experience that was all spent learning the core and polishing a skillset which isn't limited to anything in terms of design. It's pretty much raw knowledge, if you put something in front of me -i can do it. For me it's not really a question of can i do it, it's a question of what opportunities can i get to make something great. Recently (and yes, i know that makes me a noob and i'm completely respectful of anyone with more experience than me) i've headed towards the game design route. I, fortunately, managed to get into a team of guys who are currently making an FPS game and i'm doing any 2D designs the game requires. That includes everything related to design, art or graphics or anything synonymous with those words.
As lucky as i am to have found a small corner to do some designs for games, i'm slowly starting to realise that i'd be much better suited with a team that's more mature. Currently, the oldest in the team is 16 and out of the 5-8 (some are infrequently active), only a minority are actually mature or can articulate themselves to a point that makes them easy to communicate with. I'm sure you get the jist of what i'm saying there but the what it really boils down to is i'd like to try and find something else (whether it be a new team or otherwise) and knowing which role i suit would definitely help me alot.
Does 'Game Designer' mean a designer who does designs for games? Does it mean someone who actually designs a game (design the idea, the structure, etc etc). 2D Artist vs Graphic Designer vs Visual Designer. It seems there's alot of lingo for things that seem to be very closely related.
Some help, advise and direction would be greatly appreciated. If you really don't have all that time, i would atleast be very appreciative to someone answering the last, direct question.
Thanks in advance, i'm willing to give any extra information needed. (That includes examples of design work, etc.)