Original Post
So me and this other person are about to start making a game. We will be creating the engine ourselves, and we have come to a roadblock. We have no clue what lighting technique will be good for us.
So what are good options that will give us a very great looking game without weird little quirks, and with a good performance.
The game will have day night indoor and outdoor scenes.
Hard math is not a problem
So what are good options that will give us a very great looking game without weird little quirks, and with a good performance.
The game will have day night indoor and outdoor scenes.
Hard math is not a problem