Original Post
I am a seasoned programmer and have recently decided to put my skills to use in game development. I have done a good amount of research but I am having trouble disseminating the difference between a game engine, a wrapper for say OpenGL or DirectX, and libraries. How does it all fit together? Any input, even just definitions (in regards to game dev) would be awesome!
Regards,
Rellek
Regards,
Rellek