Original Post
Hi
how to transform a normal heading angle in degrees:
0
|
360
to what I want:
180
| |
0
| |
-180
Something alike:
if angle > 180
...
but I cannot figure it. I need to avoid the gap between 0 to 360 for a smooth 3D sound.
Many thanks
Michael
how to transform a normal heading angle in degrees:
0
|
360
to what I want:
180
| |
0
| |
-180
Something alike:
if angle > 180
...
but I cannot figure it. I need to avoid the gap between 0 to 360 for a smooth 3D sound.
Many thanks
Michael