Original Post
Hey, just wondering is there anyway of reducing the size of a bitmap object(space on the disk, not dimensions) before I save it to disk? I have a program which is accepting images as input, changing the RGB values of the image, and then outputting the new image, the problem is the outputted image always takes up more memory than the original image even though if I am not adjusting its dimensions in anyway.
Google searches typically turn up information regarding dimensions and not disk space. Any information on handling images in a different fashion or reducing the space of a bitmap object would be appreciated.
Google searches typically turn up information regarding dimensions and not disk space. Any information on handling images in a different fashion or reducing the space of a bitmap object would be appreciated.