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Pixel Shader debugging in VS11 doesn't work

Started by Ripiz May 16, 2012 at 11:28 AM 0 replies 1.7k views
Original Post
Ripiz
Ripiz
Hello,

I am using Visual Studio 11 Beta and having some problems with Pixel Shader debugging. I'd like to make sure I'm doing everything correctly and possibly find workaround/fix, before reporting it. The problem is that when I try to debug Pixel Shader it doesn't show source code, but judging from Step Into/Out/Over buttons it's working. These are my steps:
1. Alt+F5 to start debugging;
2. Print Screen at some point to capture frame;
3. Double click pixel in the frame (makes pixel history window appear);
4. Expand draw call;
5. Expand primitive;
6. Press "Start Debugging" next to Pixel Shader line.
This opens new window and starts debugging, but it says "No Source Available". Identical steps with Vertex Shader work correctly.

Am I doing anything wrong?
Is there any fix for this?
Or it's just a bug which should be reported?

Thank you.

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