Original Post
Hi,
I'm working on improving my game performance and I'm using gDebugger to profile it. I've come to a problem that when executing the game through gDebugger I get ~150fps, while when executing the game normally I get only ~60. I print the fps on screen and I can assure it's not an error in my fps computation, since when I run through dDebugger the fps print matches the value in gDebugger.
I'm using MSV Compiler. The binary has no code optimization (-O0). My game had a 60 frame cap but I've disabled it. Any ideas?
Thanks.
I'm working on improving my game performance and I'm using gDebugger to profile it. I've come to a problem that when executing the game through gDebugger I get ~150fps, while when executing the game normally I get only ~60. I print the fps on screen and I can assure it's not an error in my fps computation, since when I run through dDebugger the fps print matches the value in gDebugger.
I'm using MSV Compiler. The binary has no code optimization (-O0). My game had a 60 frame cap but I've disabled it. Any ideas?
Thanks.