Original Post
I resently read about geometry shaders but I only found examples where you pass vertex data to the GS and then create new geometry. I was thinking is it possible to not give the geometry shader any vertrices and have it create new ones by reading a texture? So that the only thing I have to do is give the shader a texture and out comes some nice looking terrain.
If there is? Is there any tutorials or something where I can read about it?
If there is? Is there any tutorials or something where I can read about it?