Original Post
Hello Everybody!
I had a bug few hours ago and I solved it without knowing how to
.

I am using VertexBuffer and IndexBuffer, it's not the first time that I am using them, but this time I was forced to use DynamicIndexBuffer with some frustrating trial & error.
It stays about 1 second right then everything goes wrong.
With DrawUserIndexedPrimitives it works nice (but slower), DynamicIndexBuffer works nice and just with IndexBuffer it's what happens in the picture.
I know that using DynamicIndexBuffer is slower, but do have any choice? What is happening?
It seems like gpu memory corruption.
Thanks ;-)
I had a bug few hours ago and I solved it without knowing how to

I am using VertexBuffer and IndexBuffer, it's not the first time that I am using them, but this time I was forced to use DynamicIndexBuffer with some frustrating trial & error.
It stays about 1 second right then everything goes wrong.
With DrawUserIndexedPrimitives it works nice (but slower), DynamicIndexBuffer works nice and just with IndexBuffer it's what happens in the picture.
I know that using DynamicIndexBuffer is slower, but do have any choice? What is happening?
It seems like gpu memory corruption.
Thanks ;-)