Original Post
Hi Everybody,
I've got an animated character imported to my engine which I want to scale. First I scaled the mesh vertex positions and the mesh itself looks perfect. The trouble is to scale my bones and animation transformation matrices. How should I multiply my transformation matrix so that animations of my bones would not get completely disassembled.
Thank you,
Ruben
I've got an animated character imported to my engine which I want to scale. First I scaled the mesh vertex positions and the mesh itself looks perfect. The trouble is to scale my bones and animation transformation matrices. How should I multiply my transformation matrix so that animations of my bones would not get completely disassembled.
Thank you,
Ruben