Original Post
I have my own scene graph that i have set up. I am using asimp to read in my geometry but i am currently just reading in meshes. I wish to read in the animation as well. as it is i am reading in the meshes into my program at the begining and copying the meshes into a mesh class i created and then i am discarding the assimp library after that. i wish to continue this with the animation process. I dont want to port my program with assimp in it i just want to use assimp library in a different program just to collect the info and store it into my program. the problem i am having is trying to understand assimps node structure. I mean I understand the heirarchy of the library node ssytem but i dont understand how to translate a node and channels and the three keys with each channel ROT,SCALE, and POS. I just want to create a nice simple class that will hold the data associated with this assimp structure with out having vectors filled with or any assimp type really. i hope this makes sense. i just want to store all of the values assimp can give me in my own types void of assimp types.