Original Post
I was reading Sun Tzu, but then, I came to the realization that video games these days don't have the same type of strategy. In a real battle, you have to worry about things like whether or not to make camp here or there. Also, in real battle, you need to try to minimize the damage done to the property. You also have to use spies and convert spies to gain information, which, in a real battle, determines victory or defeat. You should have to determine at what time of day to attack or retreat. You won't have an overhead view telling you everything your troops see, and instead you will need to make sure your information lines are working. An army lives on its stomach, and you will be able to burn the enemy's food supplies while protecting your own.
This may seem to be complicated, and indeed it is. However, there have been more complicated things (i.e. Dwarf Fortress, particle physics), so it's a matter of finding a very dedicated team, and funding might be taken care of with indiegogo or Kickstarter. This would best be taken care of by something similar to Dwarf Fortress (i.e. develop it an indefinite amount of time but let people play what you've worked on so far).
Edit:Basically, a game that covers the overall war itself. A game in which your numbers play an important role in the role, but do not determine the results.
By the way, the setting doesn't have to be modern.
Oh, and to clarify, my thoughts while reading the book were "These would make a very fun and strategical game", not something like "Games should be more realistic". I'm just exploring ways in which realism could add fun and strategy as well as tactics.
This may seem to be complicated, and indeed it is. However, there have been more complicated things (i.e. Dwarf Fortress, particle physics), so it's a matter of finding a very dedicated team, and funding might be taken care of with indiegogo or Kickstarter. This would best be taken care of by something similar to Dwarf Fortress (i.e. develop it an indefinite amount of time but let people play what you've worked on so far).
Edit:Basically, a game that covers the overall war itself. A game in which your numbers play an important role in the role, but do not determine the results.
By the way, the setting doesn't have to be modern.
Oh, and to clarify, my thoughts while reading the book were "These would make a very fun and strategical game", not something like "Games should be more realistic". I'm just exploring ways in which realism could add fun and strategy as well as tactics.