Original Post
Hey guys, I wanted to kind of open up conversation about what I feel like is a big lost opportunity in games today.
It's pretty amazing to see all these great mobile games out there now (especially ones created by a shoe-string budget with a team of two/three) and to see how far we've come in terms of technology that enables us to build these games with relatively low costs.
One of my biggest peeves about mobile games today, is the lack of good real multiplayer gameplay. I don't mean (excuse the bashing a bit) these Zynga social, share with your friends "multiplayer" games, and not quite the turn-based Draw Something's. I mean REAL synchronous multiplayer gameplay on my phone. The kind that you see dominating the computer world, any RTS, racing game, MMORPG, etc.
(before I go any further, I am going out there to say that bluetooth does NOT count. I do not play with my friends on my phone in person. How is that fun? I have a ps3 instead for crap like that. I'm talking about multiplayer over 3G/4G/wifi)
It seems like most indie game devs avoid ever going in that direction (I'm talking only about mobile here), because it's somehow way too difficult, or way too costly (in terms of dev time / people) to produce good synchronous mobile games. Yes, it is a lot of work that does require a big deal of specific knowledge, but I don't think this type of gameplay should be something inaccessible to game devs just because of a low budget (isn't that all of us..?) I can't even name 10 truly good synchronous mobile games that weren't made by some gaming giant like EA with a million dollar budget.
So I wanted to know what you all think about this situation. Have you ever tried making a synchronous multiplayer game (mobile or otherwise)? What were your biggest pains, takeaways from it? Was it worth it? Or why did you choose not to? What is it that you wish you had (dev tool/platform/etc.) that could make it all worthwhile for you?
I want to see what we can all learn from each others' stories and experiences, and try to spread a bit more knowledge about making multiplayer games.
DISCLAIMER: My company Soragora is making real-time multiplayer technology for games. This is NOT intended as spam or anything like that, but rather we're trying to learn more about the real problems game devs face today.
It's pretty amazing to see all these great mobile games out there now (especially ones created by a shoe-string budget with a team of two/three) and to see how far we've come in terms of technology that enables us to build these games with relatively low costs.
One of my biggest peeves about mobile games today, is the lack of good real multiplayer gameplay. I don't mean (excuse the bashing a bit) these Zynga social, share with your friends "multiplayer" games, and not quite the turn-based Draw Something's. I mean REAL synchronous multiplayer gameplay on my phone. The kind that you see dominating the computer world, any RTS, racing game, MMORPG, etc.
(before I go any further, I am going out there to say that bluetooth does NOT count. I do not play with my friends on my phone in person. How is that fun? I have a ps3 instead for crap like that. I'm talking about multiplayer over 3G/4G/wifi)
It seems like most indie game devs avoid ever going in that direction (I'm talking only about mobile here), because it's somehow way too difficult, or way too costly (in terms of dev time / people) to produce good synchronous mobile games. Yes, it is a lot of work that does require a big deal of specific knowledge, but I don't think this type of gameplay should be something inaccessible to game devs just because of a low budget (isn't that all of us..?) I can't even name 10 truly good synchronous mobile games that weren't made by some gaming giant like EA with a million dollar budget.
So I wanted to know what you all think about this situation. Have you ever tried making a synchronous multiplayer game (mobile or otherwise)? What were your biggest pains, takeaways from it? Was it worth it? Or why did you choose not to? What is it that you wish you had (dev tool/platform/etc.) that could make it all worthwhile for you?
I want to see what we can all learn from each others' stories and experiences, and try to spread a bit more knowledge about making multiplayer games.
DISCLAIMER: My company Soragora is making real-time multiplayer technology for games. This is NOT intended as spam or anything like that, but rather we're trying to learn more about the real problems game devs face today.