Original Post
I've been designing a number of revisions/improvements to turn based, chessboard RPGs like Final Fantasy Tactics and Tactics Ogre. My question is what kind of programming labor would be required to either alter/revise specifics of such an existing game or create a new one? It would be a smaller scale with fewer classes/maps, moreso a demonstration of concept than a full blown game.
Hope I'm not being to vague here; can specify if needed, but am an artist/designer, not a programmer. Either way thanks beforehand for any help provided.
Hope I'm not being to vague here; can specify if needed, but am an artist/designer, not a programmer. Either way thanks beforehand for any help provided.