Original Post
Hi, I'm just looking for some help picking an engine that'd be right for me. I don't want to give away to much about my project but let me share some basic features:
- first-person online action game
- focus on melee combat (with some ranged)
- large scale maps
- hunger system
- AI "monsters"
- "RPG style" loot/equipment
- matchmaking
I'm thinking possibly Unity, since that seems like the big engine floating around for indie developers as of late. But the Source Engine was also considered, though I've heard nasty things about trying to mix large maps and Source together. If you know of any other, better, engines for this kind of project please tell me.
I'm just curious to know your opinions on which engine would be the most effective, cheap, and easy to use when it comes to a project like this. If anybody has any recommendations and suggestions, I'm all ears.
Carnifex