Original Post
[font=Arial][background=transparent]It would work relatively simply.
[background=transparent]It would work relatively simply.
There is a single marked starting line, a marked endpoint, and an open world, in the style of venice. There would be a line marking a recommended route, avoiding areas with lots of people, obstacles. A minimap showing your location, and a toggleable master map. There would be very simple AI people who wander around the map, but flee when a player comes near. [/background][/font]
[font=Arial][background=transparent] The player would sit atop a vespa (Motor Scooter) and race to the destination point.
You’d race against 4 other either people or AI atop vespas. Each one has a specific AI.
The first follows your route, and wanders when it catches up or loses you. Then, when and if possible, it follows you again.
The second follows the recommended route.
The third Picks from 1 of 6 predetermined routes.
The fourth Makes a random decision at every fourth intersection, but otherwise makes the decision at each intersection that will bring it closer to the finish point.
People would have a simple online matchmaking system based on location using GeoIP.
There would be buses that follow a predetermined route through canals, making stops at certain points, but travel slightly faster than a vespa’s average speed. (Adjusted for balance)
Thoughts on how easy a game like this would be to create as a single person with a year of Java experiance, but limited experiance with the engine, on unity? Thoughts on alternative or better AI? [/background][/font]
You’d race against 4 other either people or AI atop vespas. Each one has a specific AI.
The first follows your route, and wanders when it catches up or loses you. Then, when and if possible, it follows you again.
The second follows the recommended route.
The third Picks from 1 of 6 predetermined routes.
The fourth Makes a random decision at every fourth intersection, but otherwise makes the decision at each intersection that will bring it closer to the finish point.
People would have a simple online matchmaking system based on location using GeoIP.
There would be buses that follow a predetermined route through canals, making stops at certain points, but travel slightly faster than a vespa’s average speed. (Adjusted for balance)
Thoughts on how easy a game like this would be to create as a single person with a year of Java experiance, but limited experiance with the engine, on unity? Thoughts on alternative or better AI? [/background][/font]