Original Post
Hi,
So I'm starting to create a simple 'trading card game'.
I have no issues with the simple 'attack damage' reducing players health, but how should I implement a skill system?
For example a card cost 2 mana. That card has a skill which says if you play 1 more mana you can draw a card.
How to implement this? Also how to store these skills for later use?
I mean I'm still wondering how I should save my cards. XML isn't really secure but can be easy to test out stuff.
So whats your opinion on this?
Kind regards
So I'm starting to create a simple 'trading card game'.
I have no issues with the simple 'attack damage' reducing players health, but how should I implement a skill system?
For example a card cost 2 mana. That card has a skill which says if you play 1 more mana you can draw a card.
How to implement this? Also how to store these skills for later use?
I mean I'm still wondering how I should save my cards. XML isn't really secure but can be easy to test out stuff.
So whats your opinion on this?
Kind regards