Original Post
Hi there!
I have thoughts about making a pinball game but there is one problem. A big one... I know how i can do collisons between a flat surface or a circle... But how would one do a good collisiondetection with the big round thing at the top of a pinbalgame... You know when you fire away the ball at the start and the ball goes into that round thing at the top aof the pinball game, very smooth and follows it all the way round. How to do such a thing?
Pinball game
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/ \ <-- This is the round thing that i have been talking about.
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Any suggestions or ideas are welcomed! How do the "real guys" do it?
// Peter - Thanx in advance..