Original Post
When I was learning 3D a couple of years back, fixed function was still raging and we were taught to move everything backwards when the player moved forwards, as opposed to moving the camera. But since you can always supply a position in the view matrix, what's the actual point in moving the whole world around you? Are there any advantages over either method?
Sorry if this is a duplicate, I struggled to think what the correct search terms for this would be.
thanks
Sorry if this is a duplicate, I struggled to think what the correct search terms for this would be.
thanks