Original Post
Alright, I know that there's many tutorials out there for particles systems\engines, but what I'm finding is that most tutorials include a lot of crap that isn't actually relevant to particle systems or it's a series of tutorials where each new tutorial is based off of the previous one, which means I have to backtrack to see what's going on, or it's not OpenGL based. There's also so many different ways to go about writing a particle system.
Right now, all I really want is an animated blue flame so that I can put multiple flames on the screen through multiple uses of one class or something, and possibly a smoke effect like the kind you'd see spread over an entire field in a game. Does anyone know of a good tutorial that could stand on its own without the need of other tutorials before it and is relatively simple?
Right now, all I really want is an animated blue flame so that I can put multiple flames on the screen through multiple uses of one class or something, and possibly a smoke effect like the kind you'd see spread over an entire field in a game. Does anyone know of a good tutorial that could stand on its own without the need of other tutorials before it and is relatively simple?