Original Post
I am trying to move from standard software SDL to OpenGL 2D using SDL to place in textures; but unfortunately I havent come across any detailed example using SDL to place say, 2 or more textures. Sure, I can follow maybe NeHe or the Lazyfoo article to a bit, but those are for one texture. Are there any OOP designs / tricks / techniques to loading up a SDL_Surface and planting it on a 2D Quad to display right away?
I appreciate any help...
I appreciate any help...