Original Post
So, I've come to the point in my game were I feel I need to come past this hurtle before I move on to more complex features. I'm more or a programmer than an artist but I'm learning a few techniques for pixel/ 8bit style art. (btw what's your recommended program for making art? I'm mostly fiddling with it in MSpaint right now)
anyway here's run down of questions I have.
Whats the best way to creating a sprite in openGL, right now I would simply load a series of textures and when moving as time passes the textures would be rotated over the GL_QUAD to look like walking, Is there a better/ cleaner way to implement this in a 2d environment?
How would I go about creating transparency on parts of the texture? I've tried to implement a few examples of Masking but so far I haven't had any success, would I need to use something other than .bmps for this, e.g. .png
Thanks for any advice you can offer.
anyway here's run down of questions I have.
Whats the best way to creating a sprite in openGL, right now I would simply load a series of textures and when moving as time passes the textures would be rotated over the GL_QUAD to look like walking, Is there a better/ cleaner way to implement this in a 2d environment?
How would I go about creating transparency on parts of the texture? I've tried to implement a few examples of Masking but so far I haven't had any success, would I need to use something other than .bmps for this, e.g. .png
Thanks for any advice you can offer.