Original Post
Hi
Im making a 2d game with lots of interface (its manegement/strategy so loads of buttons, tables etc). The thing is its very time consuming to code it for several resolutions as i must rearrange all the UI elements to fit both widescreen and non-widescreen resolutions.
But how bad is it to only allow for widescreen resolution, as long as you leave windowed mode allowed as well? I now run it in 1360x768 which is standard for new laptops and most desktop monitors can handle it (or larger). Should i feel i must make support for 1024x768 as well?
What are your thoughts?
Thanks
Erik
Im making a 2d game with lots of interface (its manegement/strategy so loads of buttons, tables etc). The thing is its very time consuming to code it for several resolutions as i must rearrange all the UI elements to fit both widescreen and non-widescreen resolutions.
But how bad is it to only allow for widescreen resolution, as long as you leave windowed mode allowed as well? I now run it in 1360x768 which is standard for new laptops and most desktop monitors can handle it (or larger). Should i feel i must make support for 1024x768 as well?
What are your thoughts?
Thanks
Erik