Original Post
Warning: I am the newbie of newbies.
This sort of has to do with the topic of mixed engines(my questions anyways. I want to make a game with the look and feel of Diablo/Fallout series(yes we''ve all heard this before). I want to have either a rotatable camera or several different camera settings, so I figured that making objects/people/buildings 3D would facilitate that better then a 2D sprite engine(plus I find that 3D models are easier to make then sprites). However at the same time i would like to be able to make a tileable floor, since this would make movement calcs easier(I think). Am I right so far?
Second, If I decided to, could I use a 2D engine for the floor layer and then a 3D engine for the next level(objects/buildings/etc)? Can I(should I) have 2 engines for the game''s visuals? Would this make sense, or would it even be practical? Should I instead be focusing just on a 3D engine? Hope you dont mind answering these questions(prolly for the umpteenth time).