Original Post
Is there a way to use both OpenGL and SDL (not just for keyboard input but for 2D graphics)? I want to render a 3D scene in the background and blit on top of it various 2D interface elements via SDL.
I'm thinking along the lines of "render OpenGL to SDL surface instead of screen and then blit it" solution. Performance is of extremely low importance.
I'm thinking along the lines of "render OpenGL to SDL surface instead of screen and then blit it" solution. Performance is of extremely low importance.