Original Post
Hello,
just a short question, a normal can point in any direction so it can cotain negativ values. So whats the best way to handle negativ values for an normalbuffer which will be used for ssao. (I'm writing the normals on rendertarget with 4 floats)
Or are these values saved as they are, even if they are negativ?
just a short question, a normal can point in any direction so it can cotain negativ values. So whats the best way to handle negativ values for an normalbuffer which will be used for ssao. (I'm writing the normals on rendertarget with 4 floats)
Or are these values saved as they are, even if they are negativ?