Original Post
Hello,
So I've recently been writing my scene graph and one question came in my mind...
All books I have ever read use directly LPDIRECT3D.....BUFFER objects in the node. But what will happen if there are 2 node with the same mesh?
So is direct3d checking if there are more then one buffers with same content and is there memory which is being waste?
Shoud I create my own mesh manager? (I have already got resource cache which can load zip files and manage used memory for assets)
So I've recently been writing my scene graph and one question came in my mind...
All books I have ever read use directly LPDIRECT3D.....BUFFER objects in the node. But what will happen if there are 2 node with the same mesh?
So is direct3d checking if there are more then one buffers with same content and is there memory which is being waste?
Shoud I create my own mesh manager? (I have already got resource cache which can load zip files and manage used memory for assets)