Original Post
Hey everyone,
I was wondering if anyone had any suggestions or words of wisdom on how to perform picking on a grid of isometric hexagonal tiles. Something like this:

I've read Paul Firth's excellent article on isometric picking on a square-tile map and I was wondering if there was a similar method for hexagons. We're using Javascript on an HTML5 canvas and I'm not sure a system that compares pixel color data (as described on XNA Resources) would be ideal for performance reasons. Thanks for any advice you can give me!
I was wondering if anyone had any suggestions or words of wisdom on how to perform picking on a grid of isometric hexagonal tiles. Something like this:

I've read Paul Firth's excellent article on isometric picking on a square-tile map and I was wondering if there was a similar method for hexagons. We're using Javascript on an HTML5 canvas and I'm not sure a system that compares pixel color data (as described on XNA Resources) would be ideal for performance reasons. Thanks for any advice you can give me!
