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TwistLimit

Started by August 19, 2012 05:26 AM
-1 comments, last by _Flame_ 12 years, 6 months ago
Hello. I want that my joint rotates in one direction as long as i apply quite big force and in the opposite direction if i apply quite small one. I've created a d6 joint with twist is limited which has low and high limits. I've set rotation angles to zero and i've tried to set different springs for low and hight limits(for instance 1000 for low and 2 for high). It works but it is quite unstable. It's rotates a little itself whithout forces. And if i apply some force(for instance 50) to low direction then joint rotates on some angle. I've tried to increase iteration count for actors but it doesn't help. So is it possible to increase stability of that system? I need that my joint rotates in one direction as long as i appply quite big force(1000 or 2000) and doesn't rotate in that direction if i apply quite small(50, 100). Thanks.P.S. It's physx engine.

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