Original Post
Hello.
Untill now , all my designs are a mess.I guess I violate any OOParadigm rule that ever existed.The nightmare starts when I try to add new characteristics.
This is my biggest concern.Right now, I'm not interested in making my code re-usable for other game , rather I'd like to design the code such that adding new features wont be a pain .
I've read articles about design patterns and such , but I fail to understand them [ althought it seems I allready made use of the facade pattern.]
So , are there any good game design "patterns" out there? Could someone help me with some tips?
Maybe articles about design patterns using examples from games would really help.
Untill now , all my designs are a mess.I guess I violate any OOParadigm rule that ever existed.The nightmare starts when I try to add new characteristics.
This is my biggest concern.Right now, I'm not interested in making my code re-usable for other game , rather I'd like to design the code such that adding new features wont be a pain .
I've read articles about design patterns and such , but I fail to understand them [ althought it seems I allready made use of the facade pattern.]
So , are there any good game design "patterns" out there? Could someone help me with some tips?
Maybe articles about design patterns using examples from games would really help.