Original Post
I can get a transformation for a bone either in global space matrix, or global space location, rotation and scale vectors. I need to assign it to a bone which can have parents, so I need to recalculate the rotation and location (and scale) in respect to the parent bone transforms.
The API I use is the Blender API and I can get the transforms of the parent bone relative to their own parent, if any.
The API I use is the Blender API and I can get the transforms of the parent bone relative to their own parent, if any.