Original Post
Hello everyone...I've recently managed to put up some code for a tile based game and it's working well but i've encountered a problem.
I want to use non-colorkeyed images as base tiles(grass,dirt,rock,road), but if i draw a higher resolution image and load it with Pygame's basic image loading function (pygame.image.load) it lags a lot, but if i make the (0,0) pixel white and colorkey that, it works with no lag but it wrecks my tile grid's appearence.
Any ideas why that might happen?
I want to use non-colorkeyed images as base tiles(grass,dirt,rock,road), but if i draw a higher resolution image and load it with Pygame's basic image loading function (pygame.image.load) it lags a lot, but if i make the (0,0) pixel white and colorkey that, it works with no lag but it wrecks my tile grid's appearence.
Any ideas why that might happen?